Saturday, July 04, 2009

Proposal: Look what I found

Add a new rule called “Beach Combing” with the following text,

As a weekly action, a tourist may choose to beach comb. To do this, they roll DICE10 in the GNDT with a comment of “beach combing”. They then apply the result to the “Beach Combing Table”. 

Beach Combing Table: 
1: The Tourist finds a buried and angry crab. Increase their stress by 1.
2-5: The Tourist doesn’t find anything.
6-7: The Tourist is able to enjoy the sun. Increase their tan by one.
8-9: The Tourist finds some loose change. Roll DICE4 and add the result to their money.
10: The Tourist finds an old wallet. Increase their money by 10

Awww come on honey, just one more spot. I’ve already found $3 in change and the sun is doing wonders on my tan. Now lets see.... OH OH!!! I think I found something big. It feels like a.... YEOW!!! GET IT OFF, GET IT OFF DARN IT!!!!!!!

(and yes Ik we did something like this before but it fits the theme)

Proposal: Tourists have 120 Sprites between them. So where does that leave the Princess?

If it exists, change the pair of sentences in the rule “Shine!” which currently read

The total number of shine sprites owned by all tourists and the tour guide must always be 120. No action can taken which causes the sum to be different from 120.

to

The total number of shine sprites owned by all tourists, the Princess, and the tour guide must always be 120. No action can taken which causes the sum to be different from 120, unless this rule is repealed at the same time.

Set the gamestate to what it would be if the proposal which created that rule had contained the corrected sentences, rather than the original sentences.

The Princess, although listed like a Tourist in the GNDT, is not a Tourist (per the ruleset). Therefore, an action that transfers sprites to the Princess, such as passing a proposal to that effect, cannot be taken because it would cause the sum to become unequal to 120. Therefore, some proposals didn’t pass despite being voted FOR, because the action of passing them would cause the sum to be different. The second change is because repealing the rule in question at the end of the dynasty would also cause the sum in question to be unequal to 120; therefore, the action of ascending and starting the next dynasty would also be impossible. People, please please be more careful about passing rules which make actions impossible. They have too much of a chance of affecting proposals, CFJs, etc.; at the very least, limit it to dynastic-rule-defined actions.

Friday, July 03, 2009

Proposal: Impressing Royalty

Create a new sub-rule, “She is in another castle” to rule “The Princess”:

Whenever a Tourist “Gets on a Boat”, “Takes a tour of the Island” or “Chooses to Tan”, they may opt to “Take the Princess with them” as well. This may only be performed if no other Tourist has successfully taken the Princess with them in the past 6 hours. That tourist makes a comment of “Taking the Princess” in the GNDT and a roll of DICE3.

On a 1, the Princess is nowhere to be found (and the action is not considered successful). On a 2 or 3 (which are considered successful), the Princess goes with the Tourist, and performs the same action that e performed (that Tourist adjusts the gamestate on her behalf per rule 2.4; if the Princess has to make a decision to complete that action, that Tourist also makes those decisions). On a 3, the Princess has a really great time and transfers 1 Shine Sprite she owns to that Tourist (this tourist performs the transfer on her behalf), but only if she has at least 1 Shine Sprites.

Transfer 2DICE10 Shine Sprites from the Tour Guide to The Princess.

I see a Princess in a faraway castle. I cross valleys and deserts, mountains and lakes in her search. I try to go and reach for her, but when I arrive, she is gone… When will I finally find her? When can I finally tell her…

In another castle, maybe? Maybe…

Proposal: My, you’re very pale

Add a new rule entitled “Tanning”:

As a weekly action, but no more frequently than once every 24 hours, any Tourist may choose to Tan. To do this, they roll DICE5 in the GNDT with a comment of “Tanning” and add it to their Tan statistic.

Add a subrule entitled “Sunscreen” to “Tanning”:

If a Tourist wishes, he may choose to wear sunscreen by making a comment of “Tanning with sunscreen”, instead of the usual “tanning” comment. If a Tourist wears sunscreen, they reduce the number that they increase their Tan by, to a minimum of 1.

Add a subrule to “Tanning”, entitled “Staying indoors”:

If a Tourist has not tanned within the last 7 days, any Tourist may decrease their Tan by 2.

“What are you all staying inside for!? I spent a lot of money on this vacation, now, GET OUT!!”

Proposal: Looking around town

Create a new rule entitled “Exploring”:

As a weekly action, the Tour Guide may make a story post to the blog, titled “Exploring X”, where X is equal to the number of Exploring posts previously made by the Tour Guide, plus one. The body of the post shall state a theme. For a period of 120 hours after the Tour Guide has made the posts, Tourists may comment to the post, following the theme of the post. The comments should be as “flavourful” as possible. After the 120 hour period has elapsed, the Tour Guide may select what he believes to be the best comment, and increase the Tourism of the Tourist who authored that comment by 2.

The posts don’t have to be about exploring, i just couldn’t think of what to title them. Hopefully, these will add a good bit of flavour to the dynasty, and maybe some of the comments will inspire some rules.

Proposal: Reinstituting Metadynasties

Create a subrule of the Core Rule “Dynasties” titled “Metadynasties” with the following text:

Some Dynasties (called Metadynasties) have no Writer and are named according to the number of Metadynasties of Blognomic (eg. First Metadynasty). Metadynasties may only be started by a successful Proposal, CfJ, or as allowed by another rule.

When a Metadynasty begins, the previous Dynasty ends and all Dynastic rules are repealed. The theme (and appropriate substitution of keywords) may be chosen by any method deemed necessary.

Because there is no Writer, DEFERENTIAL votes are counted as explicit votes of abstention and no one may VETO a Proposal.

The exact wording of the Metadynasty rule as it was the last time it was in use.

Proposal: Pocket money

Create a new rule entitled “Money”:

There exists for each Tourist a statistic called “Money”. This is a number, tracked and displayed by the GNDT in $ to 2 decimal places (e.g. “$27.00"). The smallest individual unit of Money possible is $0.01, which cannot be split up any further. The default value for new and unidling Tourists is $50.00

Set each Tourist’s Money to $50.00

Dear Mum,
Having a wonderful time in the Caribbean. It’s even hotter than it was at home, even though it’s apparently winter here. All the people from that TV show are here, but I haven’t had the courage to talk to them yet. The only problem: remember the studio promised us $50 spending money? It turns out that in East Caribbean Dollars that’s not very much at all. One ice cream costs $5, and that’s without a flake. I’ve spent the last five days living on coconuts and dead crabs. Do you think you could get someone to send some food? Please.
Hope Grandma is well,
Lots of love,
Shem.

Proposal: What are we tourising?

Passes 9-0. - Qwazukee

Adminned at 03 Jul 2009 04:47:34 UTC

If the Proposal titled “I’m on a Boat” failed, this Proposal does nothing.

Create a new rule called “The Island” with the text:

Any Tourist who Boat Statistic is set to No may, as a weekly action attempt to take a tour of the island.  To do this they roll 1DICE20.  If the result is higher than their current tourism then their tourism is increased by 1, if the result is lower than their tourism, then the Tourist has seen no new aspects of the island and their stress is increased by 1.

Thursday, July 02, 2009

Proposal: I’m on a Boat

Passes 9-0. - Qwazukee

Adminned at 03 Jul 2009 04:45:09 UTC

Add the following to the beginning of Enjoyment:

All statistics have a default value of 0 unless otherwise stated.

Add the following to the end of Enjoyment:

Boat. This represents whether the Tourist is on a Boat or not. The legal values are “Yes” meaning that the Tourist is on a Boat and “No” meaning that the Tourist is, sadly, on land. The default value is No.

Create a new Dynastic Rule titled “I’m on a Boat” with the following text:

As a weekly action, a Tourist may “Get on a Boat.” To do so, the Tourist changes their Boat statistic to Yes, increases their Tourism by 2, and increases their Tan and Stress by 1. A Tourist may depart from the Boat at any time by changing their Boat statistic to No. If a Tourist departs from the Boat without having been on it continuously for the preceding 6 hours, that Tourist must decrease their Tan by 1 (as their tanning lotion washes off).

This Boat is real!

Make some proposals

Yuri, please at least give it a try and propose something. Give us something to work with. 

Idle

Neil goes Idle. 15 Tourists, Quorum is 8.

Wednesday, July 01, 2009

Proposal: Take 2

Passes 8-3. - Qwazukee

Adminned at 03 Jul 2009 04:37:19 UTC

Add a new rule called “Fed-ex delivers” and give it the following text

There exists an entity called “Wilson” which is listed in the GNDT as if it where a Tourist. Wilson is a volleyball and cannot take any actions unless the rules explicitly state so on each of those actions. In those cases, that rule must determine which Tourist shall be the one that must make the appropriate gamestate changes (including making posts, modifying the GNDT or rolling dice) to complete that action. Those actions must always be clearly labeled as performed by Wilson.

As a daily action, a tourist may talk with Wilson. To do this, e makes a story post detailing his conversation with the volleyball. If, after four hours, no other tourist has commented on the post within the four hours after the post was made, the tourist who posted it may reduce their stress by one exactly once. If this would make their stress below zero, it is instead set to zero. He must do this within forty eight hours of making the original post or not do it at all. However, within four hours of the post being made, any other tourist may make a comment on the post, provided no tourist other than the one who made the original post has commented on it. After doing so, the tourist must increase the tourist who made the original post’s stress by two exactly once. If this would make their stress above twenty, it is instead set to twenty.

As a weekly action, a tourist may attempt to drown Wilson. To do this, e makes a post announcing that e is drowning Wilson. After twelve hours, if no other tourist makes a comment on this post, the tourist who made the post may replace this entire rule with “NAME is a big fat jerk” where NAME is their own in-game name. If no other tourist has already done so, any other tourist may comment on the post and then must immediately increase eir own stress by three. If this would make their stress an illegal value they may not do this.

Proposal: Catchhome

Veto of a Self-Kill. - Qwazukee

Adminned at 01 Jul 2009 05:20:38 UTC

Add a new rule called “Fed-ex delivers” and give it the following text

There exists an entity called “Wilson” which is listed in the GNDT as if it where a Tourist. Wilson is a volleyball and cannot take any actions unless the rules explicitly state so on each of those actions. In those cases, that rule must determine which Tourist shall be the one that must make the appropriate gamestate changes (including making posts, modifying the GNDT or rolling dice) to complete that action. Those actions must always be clearly labeled as performed by Wilson.

As a daily action, a tourist may talk with Wilson. To do this, e makes a story post detailing his conversation with the volleyball. If, after four hours, no other tourist has commented on the post within the four hours after the post was made, the tourist who posted it may reduce their stress by one. If this would make their stress below zero, it is instead set to zero. He must do this within forty eight hours of making the original post or not do it at all. However, within four hours of the post being made, any other tourist may make a comment on the post. After doing so, the tourist must increase the tourist who made the original post’s stress by two. If this would make their stress above twenty, it is instead set to twenty.

Proposal: Defining Moment

Passes 8-1. - Qwazukee

Adminned at 03 Jul 2009 04:34:36 UTC

If the Proposal titled “Going Home” failed, this Proposal does nothing.

Create a new subrule under “Homeward Bound”, titled “A Perfect Tan”

A Tourist is considered to have a “Perfect Tan” when they have a Tan score of 15, no more and no less.

Create a new subrule under “Homeward Bound”, titled “Sightseeing”

A Tourist is considered to have “Seen the Sights” when they have a Tourism score of 15 or higher.

A Perfect Tan

If the Proposal titled “Going Home” failed, this Proposal does nothing.

Create a new subrule under “Homeward Bound”, titled “A Perfect Tan”

A Tourist is considered to have a “Perfect Tan” when they have a Tan score of 15, no more and no less.

Create a new subrule under “Homeward Bound”, titled “Sightseeing”

A Tourist is considered to have “Seen the Sights” when they have a Tourism score of 15 or higher, to a limit of 20.

Proposal: This dynasty is just stressing me out

Passes 9-0, with 2 in favor of the rider. - Qwazukee

Adminned at 03 Jul 2009 04:31:18 UTC

Create a new rule called, “Breath Deeply”:

Whenever a Proposal fails, the Admin who fails that Proposal shall increase the Stress of the author of that Proposal by 1 exactly once, due to the author being annoyed at failing. As a weekly action, a Tourist may “Count to Ten” by rolling DICE10 in the GNDT followed by a comment of “Counting...”. Then, if the result of the roll is equal to or higher than the Stress of that Tourist, the Tourist relaxes and decreases their Stress by that amount. Otherwise, the Tourist grits their teeth and fumbles but is still stressed out afterward. As long as a Tourist’s Stress is exactly zero, that Tourist is considered to be Stress Free.

If at least half the votes on this proposal contain the word “Piggybacked”, then create a new rule called “Coconuts”:

Proposals regarding coconuts cannot be voted VETO by the Tour Guide.

Proposal: A Cake. For you.

Fails 4-4-1. - Qwazukee

Adminned at 03 Jul 2009 04:28:57 UTC

Create a new rule, “The Cake is Not a Lie (I Promise)”:

If at any point The Princess where to achieve victory, instead the last Tourist who has made a gamestate change to complete one or more actions performed by The Princess achieves victory.

Meh, past proposal contained a typo. Thanks to yuri for allowing me to re-propose it. BTW, this proposal has nothing to do with Mario and I hope yuri can understand that. In fact no proposal has ever referred to any Mario at all. 

Proposal: Going Home

Passes 8 to 0—arth

Adminned at 03 Jul 2009 00:06:14 UTC

Create a new dynastic rule “Homeward Bound” with the text:

A tourist that has a Perfect Tan, has Seen the Sights and is Stress Free, is considered to be finished with their vacation and has acheived victory.

Deliberately undefined values, for future fun for others.

Story Post: Caribbean.

We are in the Caribbean. Mario does not live here.
No more Mario themed rules, Ok?
I worked hard to win last dynasty, so let’s just enjoy the Caribbean.

Proposal: The Princess has baked a Cake for you

Vetoed, yuri_dragon_17

Adminned at 01 Jul 2009 02:29:42 UTC

Create a new rule, “The Cake is Not a Lie (this Time)”:

If at any point The Princess where to achieve victory, instead the last Tourist who has made as applied a gamestate change to complete one or more actions performed by The Princess achieves victory.

So, you make her win, and she gives you cake. If you get cake, you win. Simple, uh? Everyone wins when they have cake. Delicious cake. 

Proposal: Victory Conditions

Illegal proposal (edited after comments) --arth

Adminned at 01 Jul 2009 00:42:59 UTC

Make a new Rule entitled “Fun in the Sun”:

A Tourist who has a tan value of 20, a tourism value of 20, and a stress level of 5 or below, is said to have had a “good” vacation. Any tourist meeting these criteria may make a Declaration of Victory.

Proposal: Admin

No admin has made MacMed a Tourist yet, so this is illegal -Darth
P.S. Idle Admins are still always considered Admins, because “Some Tourists are Admins” is in Rule 1.2.

Adminned at 30 Jun 2009 22:58:50 UTC

MacMed shall become an admin, with all the privileges and responsibilities pertaining thereto.

Join Announcemt

I, MacMed, hereby join this Caribbean expedition as a tourist.

Proposal: Money

Self-Vetoed. - Qwazukee

Adminned at 01 Jul 2009 20:47:41 UTC

Create a new rule entitled “Money”:

There exists a statistic in the GNDT entitled “money”, which can be any non-negative integer. The unit of measuring money shall be $.

Create a new Rule:  I scream for ice cream:

As a weekly action, any Tourist with at least $5 can spend $5 to buy an ice cream cone. The tourist then may either decrease their stress by 1 or increase their tourism by 1.

Set all Tourists’ money to $50.

Proposal: Back on track

Self-Vetoed. - Qwazukee

Adminned at 01 Jul 2009 20:46:29 UTC

Replace all mentions of Shine Sprites in the rules with Souvenirs. Replace all mentions of the Princess with Creepy Local.

Idling

You know, when this dynasty was first announced, it was the Caribbean Vacation Dynasty, not the Super Mario Sunshine Dynasty. I go idle.

Tuesday, June 30, 2009

Proposal: The Princess Awaits (in the past)

Vetoed, yuri_dragon_17

Adminned at 01 Jul 2009 02:29:50 UTC

Create a new rule “Time Manipulation”:

As a weekly action, a Tourist may spend 1 shine sprite to Rewind Time. To do so, that Tourist (known as The Scientist) shall make a comment in the GNDT of “Rewinding”, then immediately reverts all gamestate changes that resulted from all actions, excluding Time Immune actions, that have taken place exactly during the last 60 minutes right before the timestamp shown by the last “Rewinding” comment made in the GNDT. All Shine sprites spent by the Scientist for Rewinding Time are added to the shine sprites owned by the Tour Guide.

All actions defined by Core Rules are Time Immune Actions (for example, creating Proposals, Calls for Judgment, enacting Proposals, etc). Spending shine sprites is a Time Immune action (that is, no gamestate effects that result from spending shine sprites may be rewound). Actions taken by The Princess are always Time Immune actions.

Sometimes we will need a little magic to escape from the unavoidable grasp of The Princess… wait, don’t we wanna find her? Why are we escaping? It all seems backwards…

Monday, June 29, 2009

Proposal: Because what is a whole number?

Passes 7-1. - Qwazukee

Adminned at 01 Jul 2009 20:31:16 UTC

In rule 2.2 Enjoyment, change the following line:

Tourism. This represents how much of the Caribbean they feel they have experienced. It can be any whole number.

to:

Tourism. This represents how much of the Caribbean they feel they have experienced. It can be any non-negative integer.

Proposal: Everyone still loves arrows

Passes 8-2. - Qwazukee

Adminned at 01 Jul 2009 20:28:04 UTC

Create a new dynastic rule called “A Burst of Flavour” with the following text:

When voting on proposals which have flavour text, a Tourist may include an arrow icon (:ARROW:) with their vote; they should do this if and only if they like the proposal’s flavour text, or think that the proposal’s flavour text is in keeping with the spirit of the dynasty. If, when a proposal is enacted or failed, a quorum of counted votes on it contain arrow icons, the Tourist who proposed it may once within 48 hours increase their own Tourism by 3.

This was Ais523’s proposal from earlier.

Proposal: Tour Guid Approval

Passes 4-1-2. I’m enacting this Proposal as creating a new Dynastic Rule titled “Shine Sprites” (since there is no current Rule with that name) and then creating a subrule. - Qwazukee

Adminned at 01 Jul 2009 20:21:34 UTC

Create a new sub-rule of Shine Sprites, “Reward” with the text:

Whenever a proposal passes with the Tour Guide voting on the proposal without including the phrase “Non-Tour Activities”, the tourist that authored the proposal may once, within 48 hours of the proposal passing, reduce the Tour Guides Shine Sprites by 1 and increase their own Shine Sprites by one.

If the majority of counted votes also contain the phrase “retroactive”, the Tour Guide votes FOR and the Tour Guide’s vote does not include the phrase “Non-Tour Activities” decrease the Tour Guides Shine Sprites by 1 and Increase Amnistar’s shine sprites by 1.

Proposal: Learning from your mistakes

Self-Killed. - Qwazukee

Adminned at 30 Jun 2009 05:57:49 UTC

Create a new rule called “Rewinding Time”,

As a weekly action a Tourist can Rewind Time. To do so, the tourist spends any number of Shine Sprites that they own (only positive integer amounts may be spent, zero is not positive). The Shine Sprites spent this way are added to the Tour Guide’s Shine Sprites. Then, the tourist that took the Rewinding Time action reverts all gamestate changes that ocurred in the last X hours, where X is the number of Shine Sprites spent for this action. Spending Shine Sprites this way shall not be reverted. Then, if that Tourist made one or more proposals during those last X hours, those proposals are declared illegal and not considered as valid proposals.

Got lost Exploring

I’m going away for a bit can i be idled until i get back.

Sunday, June 28, 2009

Proposal: Take 2… no SKs

Passes 8-0 — yuri_dragon_17

Adminned at 30 Jun 2009 04:27:11 UTC

Rename Rule 2.1 “Hands off” to “G-Man”.

Since noone reproposed this.

Proposal: No hallucinating on the beach

Passes 8-0
yuri_dragon_17

Adminned at 29 Jun 2009 03:55:49 UTC

Create a new rule called “The Princess”,

There exists an entity called “The Princess” which is listed in the GNDT as if it where a Tourist. The Princess cannot take any actions unless the rules explicitly state so on each of those actions. In those cases, that rule must determine which Tourist shall be the one that must make the appropriate gamestate changes (including making posts, modifying the GNDT or rolling dice) to complete that action. Those actions must always be clearly labeled as performed by The Princess.

If the Proposal titled “Itsa Proposal” was enacted, transfer one Shine Sprite from the Tour Guide to The Princess for each FOR vote on this Proposal.

Perhaps rewinding time should be an allowed action for the princess…

Friday, June 26, 2009

Proposal: Revenge of King Anthony

Self killed- yuri_dragon_17

Adminned at 29 Jun 2009 00:55:26 UTC

Make a new Dynastic Rule titled “Checks and Balances” with the following text:

The Tour Guide cannot Veto more than 5 Proposals in one day.

Because yuri is on a record-breaking pace right now . . . even if most of them are justified. Blognomic should never be making that many bad Proposals at once.

Friday, June 26, 2009

Proposal: Itsa time to rescue the Princess

Self killed- yuri_dragon_17

Adminned at 29 Jun 2009 00:55:00 UTC

If the Proposal titled “Itsa Proposal” failed, this Proposal does nothing.

Create a sub-rule of Shine “Found” with the text:

If the number of Shine Sprites that the Tour Guide possesses should ever be exactly 0, the dynasty is over, if no one meets any victory conditions, repeal all dynastic rules and start a new metadynasty.

Proposal: Itsa Proposal

Enacted 8-1: yuri_dragon_17

Adminned at 29 Jun 2009 00:53:16 UTC

Add a new rule called “Shine!” and give it the following text

There exist 120 shine sprites which have been scattered across the island. Shine sprites are tracked in a GNDT column called “Shine Sprites”.  Each tourist has a non-negative number of shine sprites and starts with zero. The tour guide begins with 120 shine sprites. The total number of shine sprites owned by all tourists and the tour guide must always be 120. No action can taken which causes the sum to be different from 120. When a tourist goes idle, their shine sprite total is added to the tour guide’s shine sprite total and their shine sprites are set to zero.

Itsa Me

Add a new rule called “Shine!” and give it the following text

There exist 120 shine sprites which have been scattered across the island. Shine sprites are tracked in a GNDT column called “Shine Sprites”.  Each tourist has a non-negative number of shine sprites and starts with zero. The tour guide begins with 120 shine sprites. The total number of shine sprites owned by all tourists and the tour guide must always be 120. No action can taken which causes the sum to be different from 120. When a tourist goes idle, their shine sprite total is added to the tour guide’s shine sprite total and their shine sprites are set to zero.

Proposal: Third Time’s a Charm

Enacted, 6-5-- yuri_dragon_17
Speeds things up

Adminned at 29 Jun 2009 00:50:45 UTC

Create a new rule, Enjoyment:

Every Tourist has the following statistics, tracked in the GNDT:
• Stress. This can be any integer between 0 and 20, inclusively.
• Tan. This can be any integer between 0 and 20, inclusively.
• Tourism. This represents how much of the Caribbean they feel they have experienced. It can be any whole number.

Set the Tan, Stress, and Tourism of all Tourists to 0.

Enjoying the Caribbean yet?

Create a new rule, Enjoyment:

Every Tourist has the following statistics, tracked in the GNDT:
• Stress. This can be any integer between 0 and 20, inclusively.
• Tan. This can be any integer between 0 and 20, inclusively.
• Tourism. This represents how much of the Caribbean they feel they have experienced. It can be any positive integer.

Set all Tourist’s Stress, Tan, and Tourism to 0.

Reproposing this part.

Mysterious New link

The new link on the sidebar was added by me. It is not a rickroll. Seriously. Actually, it links straight to the CP home rather than the “Make a new Post” page, which is convienient for admins with slow computers. I was going to link it straight to the admin page, but do not know how to make the link only show up if you are an admin. If anyone does know, please pm me.

Proposal: Deferential Tour Guide

Passes 10-1-- yuri_dragon_17

Adminned at 28 Jun 2009 02:39:12 UTC

Replace the text “The Tour Guide cannot cast a vote of DEFERENTIAL” in rule 1.4 with the following:

If the Tour Guide casts a vote of DEFERENTIAL on a proposal, it serves the purpose of cancelling any previous vote on that proposal that was cast by the Tour Guide.

Proposal: Good Deeds

Self-killed-- yuri_dragon_17

Adminned at 28 Jun 2009 02:38:14 UTC

Make a new Dynastic Rule titled “Good Deeds” with the following text:

Create a wiki page titled “Good Deeds” that can only be altered by manners specified in the Ruleset. Up to 5 times per week, the Tour Guide may add a new Good Deed to the wiki page. Each Good Deed has a name, a set of Requirements, a Reward, and a Completed By section. The Tour Guide, when he adds a Good Deed to the wiki, must add a name and a set of Requirements, as well as a Reward. Whenever a Tourist meets a set of Requirements, he may add his name to the Completed By section. Whenever a Tourist legally adds their own name to the Completed By section, the Reward of that Good Deed takes place.

Make a subrule of Good Deeds titled “Epic Deeds” with the following text:

If a Good Deed includes the word “Epic” in its name, then it is an Epic Deed and only one Tourist may add his name to the Completed By section. If there is already a name in the Completed By section of a particular Epic Deed, then no Tourist may add his name to the Completed By section of that Deed.

Because, what better way is there to start of a new Dynasty than by doing Good Deeds? May I suggest that the first Good Deed be named, “Saving the Beached Whale.”

Proposal: There are no Rules in the Caribbean!

Fails about 10 to 2—arthy

Adminned at 28 Jun 2009 01:21:04 UTC

Create a new Dynastic Rule, titled “Ignoring Rules”, with the following text:

A Tourist may, as a Weekly Action, choose to Ignore a specified Dynastic Rule for the purpose of performing a single specified action.  The action’s legality and effects are determined as if the Rule didn’t exist.

At least, they’re enforced laxly enough that tourists can get away with ignoring them once in a while.  If a lot of Dynastic Rules are enacted, this could provide an interesting means to achieve victory.

My first real proposal, don’t be _too_ harsh.