Concrete Overshoes
Klisz and laozi were caught finking to the heat and so have been “retired”. Quorum drops to 7.
Klisz and laozi were caught finking to the heat and so have been “retired”. Quorum drops to 7.
Replace the Dynastic Rules with the initial texts of the first four rules created during the First Dynasty of Joranj.
The definition of Official Post:
Posts following the format specified by a rule are considered official posts.
and of Story Post:
A Story Post is an Official Post that is not a member of any specific category of Official Posts mentioned or defined in a Core Rule (excluding Official Post).
Thus a Story Post is a post in a category of Official Post defined by a dynastic rule. I don’t know why it’s defined as it is, but I don’t think the definition makes any sense - at least, it doesn’t correspond to the “Story Post” category at all. Also, since there aren’t currently any such categories, it’s impossible to create a Story Post as required by Unamed Rule (which is typoed, btw), which requires urgent attention ‘nd all that.
Therefore, update the Ruleset by replacing the definition of Story Post with:
A Story Post is an entry in the “Story Post” category.
Create a new rule, entitled “Plea Bargain”, reading:
As an assisted action, a Criminal with at least 3 Criminals in their former partner’s list may Plea Bargain. When a player Plea Bargains, first, they lose (X - 1)/X of their Wealth, Respect, and Firepower, where X is number of names in their former partner’s list, and then their Former Partner’s list becomes the null set.
Append to the rule “Working Together” the text:
At any time, a Criminal may pay 100 wealth, and then transfer any positive amount of their Wealth or Firepower to a Criminal in their Former Partners list.
Allows for players to transfer wealth and firepower.
Amend rule 2.4 “Heat” by adding the following text as a second paragraph:
Whenever a Criminal performs an Assisted Action defined in rule 2.3 “Swag”, they must pay M times 100 Wealth, where M is the maximum of the Culprit and the Lookout’s Heats.
If half the number of Effective Vote Comments on this Proposal, rounded down, plus one include the text “KOEN MUST PAY AS WELL”, in all caps, then decrease Ltn Koen’s Wealth by 1,600.
If rule 2.8 “The New Don in Town” contains the text “A Criminal’s Leadership is equal to whichever value is highest out of their Wealth, Firepower, and Respect”, replace it with:
A Criminal’s Leadership is equal to whichever value is lowest out of their Wealth, Firepower, and Respect
Heat was supposed to be a bad thing, yet so far it hasn’t really mattered at all.
In case you think that’s dishonest of me to have other people pay when I did all of that for free, I think I should have paid 100+300+300+400+500 or something, hence the quorum of evc stuff.
The New Don in Town’s amendment have people need to raise all three of their ressources in order to win.
Create a Rule titled “The Police”:
Some Criminals are Agents secretly working for the police. The Don shall privately track, and keep all Agents informed of, which Criminals are Agents. Any Criminal who has never been an Agent can become one by privately informing the Don.
An Agent cannot be the Culprit of an Assisted Action if the Lookout is another Agent.
As an Assisted Action, a non-Agent Criminal can spend 2000 Respect to Accuse a specified Criminal. When this happens, the Don shall publicly disclose whether the Accused Criminal was an Agent. Then, if so, all of that Agent’s Respect, Firepower, Wealth, and Goods is transferred to the Culprit, the Agent’s Heat is set to zero, the Agent becomes not In Jail, the Police Vigilance Number is increased by the Agent’s former Heat, and the Agent ceases to be an Agent.
The Police Budget is a non-negative integer tracked in the Don’s Respect field in the GNDT, defaulting to zero. When the Police Vigilance Number is increased, the Police Budget is increased by the same amount.
The Police Inefficiency is PVN/10 + 5, where PVN is the Police Vigilance Number, rounded down.
A Police Action is a type of action that any Agent may request the Don perform on behalf of the Police, specifying any required parameters for the action. As soon as possible after receiving such a request, the Don shall attempt to reduce the Police Budget by the Police Inefficiency. If the Police Budget is less than the Police Inefficiency, nothing happens. Otherwise, the Don shall record in the GNDT which action was requested, but not the parameters; then, as soon as possible after the specified delay, the Don shall carry out the action.
As a Police Action with a delay of 48 hours, the Police may Raid a Criminal for a specified Good. If that Criminal possesses that Good, it is removed from their possession and their Respect is decreased by the Good’s Reputation.
As a Police Action with a delay of 24 hours, the Police may Perform a Sting for a specified Assisted Action listed in the rule “Swag”. All Criminals who performed that action in the last 24 hours go to Jail, and lose half of any Wealth, Respect, or Firepower they gained as a result of that action during that time, to a minimum of 0 each.
Amend the rule “Goods” by inserting this paragraph before “The following goods can be Stolen”:
A Criminal may give a Good they possess to another Criminal, lowering their own Respect by half the Good’s Reputation and increasing the recipient’s Respect by the same amount.
No comments on the proto, so here’s a real proposal. (I’ve fixed some of the wording and flipped the restriction on Agents performing Assisted Actions.)
“The theme reminded me of Mafia, so here’s a bit of Mafia in reverse. The advantage to becoming an Agent: you get to direct the Police, which won’t benefit you directly, but can harm your competition. The disadvantage: your ability to commit crime is limited, and if someone deduces what’s going on from either that limitation or the Police’s actions, you’re screwed for a while.”
Amend the third bullet in the rule “Numbers and Variables” to read:
Unless otherwise specified, to “spend” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, lost, gained, or transferred, and a rule that allows Criminals to transfer a numeric value only allows them to transfer that value from themselves to another Criminal (of their choice unless otherwise stated).
This adds a definition for “lose” alongside “spend” and “gain”, and the positivity restriction. Modified the wording a bit from my CfJ to add “unless otherwise specified” to the latter, as requested by Clucky.
Timed out and enacted, 4-1 with 1 resolved DEF. Josh
Adminned at 27 Jan 2012 20:12:14 UTC
Add the following to the end of the dynastic rule “Heat”
As an Assisted Action, if the current Police Vigilance number is Z, a Criminal can spend Y^2 - Z^2 Firepower, Y^2 - Z^2 Wealth, and Y^2 - Z^2 Respect to increase the Police Vigilance Number to Y (Y must be greater than Z). This action may be refered to as “Aggravating the Police”
Essentially, this lets you pay 2Z - 1 of each attribute to increase the PVN, but lets you do it multiple times per assisted action.
Turns the dynasty into a game of chicken - you spend your resources to get the PVN up closer to 200 but if you spend everything you won’t have the max somewhere.
Probably enough people working together will be able to end the dynasty pretty quickly after this, but its better than the time bomb hitting.
Edits:
0101 UTC for positivity
Append to the rule “Working Together”
At any time, a Criminal may pay 100 wealth, and then transfer any positive amount of their Wealth or Firepower to a Criminal in their Former Partners list.
Edits:
2059 UTC To clarify theme
Create a new rule, entitled “Plea Bargain”, reading:
“As an assisted action, a Criminal with at least 3 Criminals in their former partner’s list may Plea Bargain. When a player Plea Bargains, first, they lose (X - 1)/X of their Wealth, Respect, and Firepower, where X is number of names in their former partner’s list, and then their Former Partner’s list becomes the null set.”
Out there are tens of thousands of ressources, begging for us to steal! What are we waiting for?
(Well, I have been waiting for that great operation our Don told us to prepare for, but I fear he forgot about us.)
“Given that communication is quite important this dynasty, I thought I’d make this thread for people to coordinate possible Assisted Actions, if they feel like publicly doing it on the blog. Enjoy!”
— our Don.
Some call me The Man With A Mustache.
You may call me Partner.
Timed out. Passes 5-3—Clucky
Adminned at 25 Jan 2012 19:00:01 UTC
Create a new dynastic rule:
There is a time bomb with a timer, an integer that shall be tracked in a Story Post. When a day ends during which the game was never in Hiatus, if at least one proposal has been created that day, the timer is increased by 2; otherwise, it is decreased by 1. When the timer is less than or equal to zero, all dynastic rules are repealed and a new metadynasty starts.
Set the timer of the time bomb to 4.
Timed out. Fails 1-3—Clucky
Adminned at 24 Jan 2012 08:43:40 UTC
Amend the third bullet in the rule “Numbers and Variables” to read:
Unless otherwise specified, to “spend” or “lose” an amount X of a numeric value “V” means to subtract X from V (i.e. replace V with V-X); to “gain” X of a numeric value “V” means to add X to V; and to “transfer” X of a numeric value “V” from A to B means to subtract X from A’s V and add the amount A’s V was reduced by to B’s V. Only positive amounts can be spent, lost, gained, or transferred. Unless otherwise specified, a rule that allows Criminals to transfer a numeric value only allows them to transfer that value from themselves to another Criminal (of their choice unless otherwise stated).
Correct the GNDT, and change the gamestate if necessary, to correspond to this interpretation. In particular, Clucky’s recent attempts to lose -1 Wealth are considered to have failed, so at the time this CfJ was raised, they had 7000 Firepower and 0 Wealth (because they attempted to convert all their Wealth to Firepower).
Timed out. Passes 4-2. Enacted by Clucky
Adminned at 24 Jan 2012 02:56:04 UTC
Add the following to the list of clarifications in “Numbers and Variables”
Invalid values for game variables can never be used, even if the values stored in the GNDT remain valid. (for example, if X appears in a formula referring to a value that is a non-negative integer, X must be used as a non-negative integer)
Set Clucky’s Wealth to 500, his Firepower to 10500, and his goods to “-”. Remove omd from his list of former partners and remove clucky from omd’s list of former partners. Do this even if Clucky is idle. If Clucky performs any actions which modify his stats in the GNDT between the time this CfJ was posted and when it was enacted, Clucky must be set to idle and may not unidle until a new dynasty starts.
In order for Clucky to have lost -1 Wealth, the concept of “-1 Wealth” had to exist. Because wealth is a non-negative integer, it has been raised that the concept of “-1 Wealth” cannot exist.
The clarification is added because this needed clarifying and to make sure future cases are resolved the same way.
The reset is done out of standard Etiquette. I’m willing to not fight the “-1 Wealth” thing but would’nt have stolen the license if it didn’t work. The other two clauses prevent me from idling to avoid the reset, or from doing anything with my gigantic values while waiting for this to pass.
Self-killed. Josh
Adminned at 24 Jan 2012 07:29:01 UTC
Clucky seems to be under the mistaken impression that he can lose something he doesn’t have - or somehow lose the inverse of that object with respect to posession, thereby gaining it. (despite the rules not saying he has such a object in the first place).
The disputed passage in question is “At any time, the Criminal that possesses the License may at their discretion lose X Wealth and gain F Firepower, where F = X / 2.”
For reference, here is the appropriate definition of “Lose”: “(v) to cease to have or possess”
and Wealth and Firepower are “non-negative integers”.
Under my interpretation of the rule, and the reasonable and intended interpretations, it is simply impossible to lose a negative amount of Wealth based on the definition of ‘lose’. Any action that loses a negative amount of Wealth thus CANNOT be performed. The fact that ‘lose’ is defined in a dictionary rather than a rule does not make it mean whatever the actor wants it to (e.g. interpret “change” to mean “cause to achieve victory” with respect to partners.)
Therefore, Clucky’s GNDT stats need to be corrected for the fact that he failed at gaining massive amounts of Wealth and as a result also failed to purchase most of his Firepower.