UnIdle.
Alright, I’m back, can I be unidled please?
Alright, I’m back, can I be unidled please?
To Rule 2.8 entitled “Royal Armies” add:
A Commoner who scavenges in a County liberated by them may gain 150% of the usual Svavenging Amount for every Resource.
If a Commoner moves to a County which has been liberated by another Commoner, they have to transfer 30 Coal to the Commoner, who liberated that County. If they are not able to translate 30 coal, the movement is not possible.
Another attempt to improve Liberation. This could be an interesting subgame!
Digibomber hasn’t commented in over a week, and goes idle. Quorum drops to 7.
As a subrule of Rule 2.2 (Inventions), add a new Rule called “Chinese Stone Crusher”:-
Cost: 4 Iron, 1 Wood Power Requirement: 4
Whenever the owner of a Chinese Stone Crusher dismantles an Invention that does not contain a Chinese Stone Crusher, they gain nine tenths of the Invention’s Composition (rounded down), in place of the usual half.
All over the streets and stone walls of the Dorset countryside, crudely printed flyposters advertise the highest quality imported Chinese stone crushers.
The title says it all, really.
No-one ever celebrates St. Andrew’s Day, for some reason.
If the Proposal titled “Where liberty is, there is my county!” failed, this Proposal does nothing.
In Rule 2.8 titled “Royal Armies” replace “it is illegal to attempt to liberate a County if there has already been an attempt to liberate that County or if a County has been liberated by another Commoner in the last 60 minutes.” with
it is illegal to attempt to liberate a County if there has already been an attempt to liberate that County or if another Commoner has tried to Liberate a County in the last 60 minutes. After such an attempt a Commoner may move to another County (as specified by other rules).
The general idea behind this part was that nobody should be able to abuse a loophole. For example: A Commoner liberate a County and need to do some GNDT work to move to other Counties to liberate them. There is a small time gap for other Commoners to move to a County and liberate this one, so there is a 60 minute restriction. Of course the time of the attempt is important then.
This fix also clarifies that a Commoner does not need to wait for the Mad Prince in the liberating County.
Add a new rule “Retort” as a subrule to rule “Inventions”:
Cost: 8 Iron, 2 Quicksilver
Power Requirement: 10
This cast iron cylinder can be used for the distillation of chemical materials or the decomposition of wood into charcoal. A Commoner who owns an invention with a Retort may spend 1 Wood to gain 7 Coal.
Self-killed. Failed by Kevan.
Adminned at 18 Mar 2010 14:50:10 UTC
In Rule 2.8 titled “Royal Armies”, replace “As a weekly action, a Commoner can attempt to Liberate the County in which he is located” with
A Commoner can attempt to Liberate the County in which he is located
In this Rule replace “it is illegal to attempt to liberate a County if there has already been an attempt to liberate that County.” with
it is illegal to attempt to liberate a County if there has already been an attempt to liberate that County or if a County has been liberated by another Commoner in the last 60 minutes.
Since Liberation will not be a VC any more, Liberating is not that efficient. A “Royalty Proximity Sweeper” costs 5 Iron, 5 Wood, and 2 Gem, increases the Power Requirement of an Invention and Detecting costs 5 Coal, 1 Gem, and 3 Quicksilver. I think you should be allowed to liberate each county at the time you noticed it’s safe. Of course you will not be able to liberate all counties in one week, because there are restrictions of traveling.
Additionally, there is a loophole. Consider following situation. Next week, I “detect Royalty (Sommerset)”. If the result is “1”, i know Devon, Gloucestershire and Wiltshire are safe. So i travel to one of them and attempt to liberate this county, eg. Gloucestershire. All other Commoners might assume exactly this situation and know that Devon and Wiltshire are safe, too. So they travel there and liberate these counties. They have not payed anything (except the travel costs) for this, but their Income is increased by 10.
If I know three Counties are safe, I should be able and allowed to liberate them, shouldn’t I?
The player “Put” hasn’t commented since March the 9th, and goes idle. Quorum is unchanged.
Reached quorum 9 votes to 0. Enacted by Kevan.
Adminned at 18 Mar 2010 10:13:30 UTC
Create a new subrule “Kitten Repair and Recharge Kit” to rule 2.2 “Inventions”:
Cost: 1 Cog, 1 Iron Power Requirement: 20
A Commoner who owns an Invention with a Kitten Repair and Recharge Kit may gain 30 extra Coal whenever he Scavenges.
A cute little kitten helps keep you in a good mood, making you work much more efficiently. Because you only need to repair it, not build it from scratch, it’s pretty cheap on the Resources; the main issue is affording to keep the thing running.
Timed out 7 votes to 0. Enacted by Kevan.
Adminned at 18 Mar 2010 10:10:48 UTC
Rename the “Magical Transducer” rule to “Diamond Lens” and reword it to:-
Cost: 3 Gems Power Requirement: 15
The Power Requirement of an Invention with a Diamond Lens is reduced by 5 for every Gem in its Composition.
Rewording the Magical Transducer to something more steampunk, with a more interesting effect than the flat negative PR of Flame Vent and Heatsink.
Lithophagist has requested a wiki account via pm. Could one of the wiki admins sort that out?
On a related note, I wouldn’t mind being wiki-adminified so I could help out with this stuff myself.
On a completely unrelated note, looking at the blog’s member list, dozens of what appear to be spam accounts have been created over the past few months. They haven’t made posts or comments yet, though. Should we be worried?
Self-killed. Josh
Adminned at 17 Mar 2010 14:00:18 UTC
In Rule 2.4, replace “A Commoner with a Walking Fortress may only Scavenge once every ten days. Whenever they may Scavenge, however, they may elect to instead take 2 Resources from each of the four Commoners to have Scavenged immediately preceding them, while also gaining their usual stipend of coal.” with:-
Whenever a Commoner with a Walking Fortress may Scavenge, they may elect to instead take 2 units of Resources from each of up to four Commoners located in the same County as them, while also gaining their usual stipend of coal.
Changing the Fortress so that it makes sense under the new movement rules, and powering it up and clarifying it slightly.

I know this seems crazy. Mabye it is. If I had thought about this longer, mabye I would not have done so. But I am upset. Really upset. So crazy actions are caused.
Yesterday night, lots of my friends (and even Commoners, whom I don‘t like really because of economy issues) and I tried to steal back the Resources from the Mad Prince, he has once stolen from us. I have even made debts to invent a new Armor. We calculated we need to be 8 Commoners or more to crush down the Guards. And we thought we were 8 Commoners.
We were not.
One Commoner decided last minute to stay at home. I do not want to blame Lordcooper here, so I will not tell you his name ;) Instead, I am peeved at the Mad Prince. think we should hold together and fight against him and his armies. I will definitely raid this week. I hope other Commoners will help me.
But there are other things to do. Lots of armies are hidden in England’s Counties. I cannot know where they are. In Counties, where no army is hidden, we should attempt to liberate the people living there. This is the only way (for now) to fight back! I will show you that it is possible. I know there is an army in Dorset, so I went to Sommerset.
I am Liberating Sommerset.
If I am luckier than yesterday night, you should be free. I do not want you to pay me much Resources for this attempt. Just feel free and live free. Liberty is the most important right we (should) have. Of course, I am not that selfless. I take revenge. The Prince will wonder about this.
Sincerely yours,
Sir Keba.
The image above is taken from Wikipedia: http://en.wikipedia.org/wiki/File:Somerset-coa.png and is in public domain. Let my quote wikipedia: “This image is in the public domain because its copyright has expired in the United States and those countries with a copyright term of no more than the life of the author plus 100 years.” I know it would be nicer, if I loaded the image on this server instead of deeplinking, but I do not know whether this is possible.
I know this is a high risk. I have a 20% chance of failing. But I am really upset.
Timed out and passed, 6-0 with 2 unresolved DEFs. Josh
Adminned at 17 Mar 2010 13:58:08 UTC
In Rule 2.2.19 titled “Armor”, replace “A Commoner, who owns an Invention with this Part, counts as two Commoners for the purpose of Rule 2.5 (Raiding).” with
A Commoner, who owns an Invention with this Part, counts as two Commoners for the purpose of Rule 2.5 (Raiding), except in the phrase “then this instead causes the Income of each Raider to decrease by 10. “.
A fix again :)
A that expensive Part should not have negative effects. (Also this change will make Armors more usefull, so more Commoners will “build” one and the next Raid will not fail again…)
The Commoners who raided this week were Anonyman, Darth Cliche, Josh, Keba (x2 due to Armour), Roujo, Purplebeard, and Tecslicer. That’s 8 Commoners; unfortunately, 9 were needed for the Raid to succeed. It looks like somebody betrayed your little group…
As a result, I feel confident in using the same number of guards to guard my shipment of rare teas in expensive mahogany cases, each encrusted with rare gems, that I need to feed my pet mechanical duck (she gets so depressed when she isn’t hopped up on top-quality caffeine)... The Royal Treasury is now set to 200 Wood, 200 Caffeine, 50 Gems, with the same Guard Level (8, meaning 9 Commoners are necessary for the raid to succeed) as before.
The revolutionaries met in an abandoned factory, scheming war, plotting to raid the Mad Prince’s trade caverns and steal their resources for themselves. They had enough forces; the plan was in place; and they set off at the dead of night to carry out the deed. However, one among them was an informant, seeking to curry favour with the Prince. At the last critical moment, lordcooper ran away to safety, leaving the other conspirators to fall to the flaming breath and spouting steam of the automata guarding the caravan. So I watched, and painted a picture of their burnt clothing, then sent them all off to hospital to recover (and test some new experimental magic on them while they were unconcious). I shall have to put them under closer guard from now on.
Alright then. I have been instructed to make a post detailing that I have arrived to play blognomic. And here it is.
Not enough time to read all the rules before they change. Could someone idle me.
Bucky and Oze go idle. Quorum drops to 8.
Timed out and passed, 8-1. Josh
Adminned at 16 Mar 2010 19:48:36 UTC
If the Proposal “The Hitchhiker’s Guide” passed, reword Rule 2.7.1 to the following, if not, create a new subrule titled “The Hitchhiker’s Guide” to Rule 2.7, which reads:
As a Weekly Action a Commoner may “hitchhike”: If they are occupying a County, which is a start point or a intermediary County of a Trade Route, known as the “Hitchhiking Route”, they may change their County to the next County of the Hitchhiking Route, in exchange for 2 of the Hitchhikiking Route’s Resources, if this is a noncoal Resource, or else in exchange for 10 Coal.
This is a simple fix for my Hitchhiking Proposal. (changed Travel to Trade Route)
Timed out and passed, eight love. Josh
Adminned at 16 Mar 2010 19:46:33 UTC
As a subrule of Rule 2.2 (Inventions), add a new Rule called “Intake Valve”:-
Cost: 2 Iron, 1 Wood Power Requirement: 2
If an Invention has an Intake Valve, any of its parts which require the Spending of Coal to activate an effect have that Coal cost reduced by one quarter (rounding down the new value).
Timed out 3 votes to 2. Enacted by Kevan.
Adminned at 16 Mar 2010 09:47:59 UTC
Add a new subrule titled “Magical Transducer” to Rule 2.2 (Inventions):
Cost: 7 Gems Power Requirement: -10
This Part has no effect beyond its negative Power Requirement.
Are 7 Gems a lot? I do not know…
Reached quorum 8 votes to 0. Re-enacted by Kevan (was previously enacted by Darth before it had become the oldest pending proposal).
Adminned at 15 Mar 2010 13:07:12 UTC
Create a new dynastic rule, “Royal Armies”:
There are nine Royal Armies, each of which is located in a County (tracked privately by the Mad Prince); their locations are fixed. One is located in Dorset; the locations of the other eight are chosen randomly by the Mad Prince, with the restriction that no two can be located in the same County.
As a weekly action, a Commoner can attempt to Liberate the County in which he is located, by either making a Story Post stating that he is Liberating that county, or by commenting on such a Story Post stating that he is Liberating that county; however, it is illegal to attempt to liberate a County if there has already been an attempt to liberate that County. If a Commoner attempts to liberate a County which does not contain a Royal Army, the Mad Prince can and shall (as soon as is reasonable) once increase his Income by 10. If a Commoner attempts to liberate a County that does contain a Royal Army, the Mad Prince can and shall (as soon as is resonable) once decrease his Income by 50.
Create a new subrule “Royalty Proximity Sweeper” to rule 2.2 “Inventions”:
Cost: 5 Iron, 5 Wood, and 2 Gems Power Requirement: 2
A Commoner who owns an invention with this Part can, at will, spend 5 Coal, 1 Gem, and 3 Quicksilver, with a GNDT comment of “Detecting Royalty (county)” (with county replaced by the County in which they are currently located). As soon as is reasonable after the Mad Prince notices, then he must do one of the following: if there is a Royal Army in the County in question, destroy every Invention containing a Royalty Proximity Detector owned by that commoner (which has the same effect as if the Commoner who owns it had dismantled it); otherwise, privately inform the Commoner of how many Royal Armies are situated in Counties neighbouring the County in question.
The populace across the land is apparently getting fed up of me; this is where you can rescue them (and forever receive their thanks in terms of donations of Coal), or run into a massive army trying (in which case I will try my best to stop you Scavenging anything again); the numbers are chosen so that Liberating blindly is on average a bad idea. Knowing where my armies (each led by one of my second cousins once removed!) are obviously helps you avoid the crippling penalty of running into one by mistake, although you need substantial magical - and movement - ability to manage that, and if you’re too close to the armies when you try to detect them, the sweeper overloads and is destroyed.
I plan to create a Victory Condition loosely based on this rule soon; people probably need something to aim for.
Self-killed, failed by Kevan.
Adminned at 15 Mar 2010 13:05:19 UTC
Add a new subrule titled “The Hitchhiker’s Guide” to Rule 2.7 titled “Trade Routes”, which reads:
As a Weekly Action a Commoner may “hitchhike”: If they are occupying a County, which is a start point or a intermediary County of a Travel Route, known as the “Hitchhiking Route”, they may change their County to the next County of the Hitchhiking Route, in exchange for 2 of the Hitchhikiking Route’s Resources, if this is a noncoal Resource, or else in exchange for 10 Coal.
They are Routes, aren’t they? So they should do more than modifying the scavanging results.
Times out and passes at 7-0. -Purplebeard
Adminned at 14 Mar 2010 16:43:39 UTC
As a subrule of Rule 2.2 (Inventions), add a new Rule called “Modular Plugboard”:-
Cost: 2 Iron, 2 Wood, 2 Quicksilver Power Requirement: 2
The Power Requirement of an Invention with a Modular Plugboard is - rather than its usual value - instead equal to the total Power Requirements of its Parts, plus five times the number of different Resources involved in its Composition.
A cheaper alternative to the Governing Armature, that only removes the square-of-parts cost.
Just a note: the Trade Routes for this week are now up on the wiki. I probably won’t change them every week; to avoid bias, it’s best to decide when to change such things in advance, so I’m adopting a policy of deciding at random (with a 50:50 chance) whether to change the routes or not in any particular week.
A summary of the routes for this week (see the wiki Trade Routes page for full info, and a rundown of what resources you’ll gain from which counties):
Could an admin link the wiki page to the sidebar, incidentally?
No longer am I content to leave Resources lying around where they were created; I need to move them around to create the best creations and get our industrial might going again. I want a huge tower of iron in Staffordshire, towering over the countryside, collecting lightning; a wooden bridge from Cornwall all the way to America; a magical research lab in Hampshire; a foundation for maths and the sciences in Cumberland; a massive factory in Northamptonshire; a mountain of precious gems in Middlesex; and a power station in Cambridgeshire to power them all. Please, no pilfering from the trains as they go past!
Passes at 9-0. -Purplebeard
Adminned at 14 Mar 2010 16:40:49 UTC
If the rule “You can run, but you can’t hide” exists, reword it to:-
[[Image:England traditional counties.png|300px|thumb]]
Each Commoner is located in a County (tracked in the GNDT, and defaulting to Dorset), an entry from the list below. Each county is numbered and marked on the map to the right. If two counties have a border line running between them (and do not just meet at a corner), they are considered to be neighbouring.
- Bedfordshire
- Berkshire
- Buckinghamshire
- Cambridgeshire
- Cheshire
- Cornwall
- Cumberland
- Derbyshire
- Devon
- Dorset
- County Durham
- Essex
- Gloucestershire
- Hampshire
- Herefordshire
- Hertfordshire
- Huntingdonshire
- Kent
- Lancashire
- Leicestershire
- Lincolnshire
- Middlesex
- Norfolk
- Northamptonshire
- Northumberland
- Nottinghamshire
- Oxfordshire
- Rutland
- Shropshire
- Somerset
- Staffordshire
- Suffolk
- Surrey
- Sussex
- Warwickshire
- Westmorland
- Wiltshire
- Worcestershire
- Yorkshire
The first line of the above rule is wiki markup for this image. Upon enactment of this rule, if the image has been replaced or altered since its initial upload, it shall be reverted to the version that was initially uploaded to that URL.
Replacing the list of adjacencies with an image map. I think “a border line running between them (and do not just meet at a corner)” is unambiguous enough, but if I’ve missed something we can patch it.
Pteriforever65536 and Yabbaguy haven’t commented in over a week, and go idle. Dbdougla also idles as requested. Quorum drops to 9.
Times out and passes at 8-0. -Purplebeard
Adminned at 14 Mar 2010 16:37:50 UTC
Edit the “Thermometer” Part to read:-
Cost: 1 Wood, 2 Quicksilver, 1 Gem Power Requirement: 5
Monitoring the temperature of a machine can help to improve its operating efficiency. Whenever a Commoner who owns a Thermometer and has a negative Income would increase his Coal by his Income as part of a Scavenging action, he instead increases it by his Income plus ten.
Reproposing with “as part of a Scavenging action”.
dbdougla intends to idle until further notice.